4 levels of interactive narrative




Level 1. Peripheral Interactivity
onioncruising.jpg

Figure 1. Screenshot from “Cruising” by Ingrid Ankerson and Megan Sapnar
onionmarginal.jpg
Figure 2. Screenshot from “Marginal ” by Stuart Moulthrop

Level 2. Interactivity affecting narrative discourse and the presentation of the story
onionanem.jpg
Figure 3. A sea anemone and a maze structure. (On the sea anemone, all nodes are connected to the central one through one link) 

Level 3. Interactivity creating variations in a partly pre-defined story
oniongame1.jpg
Figure 4. Pre-determined narrative arc
oniongame2.jpg
Figure 5. Predetermined narrative with multiple endings 

Level 4. Real time story generation
On level 4, stories are not pre-determined, but rather, generated on the fly out of data that comes in part from the system, and in part from the user. Every run of the program should result in a different story, and the program should therefore be replayable. But to this day, we do not really have a story-generating system sufficiently sophisticated to produce a wide variety of interesting stories out of data internal to the system. Integrating the user’s input in the generating process only raises the difficulty to a higher power. 
onionfacade.jpg

Figure 6. Screenshot from Façade by Michael Mateas and Andrew Stern 

download(free):

In my own project I may not to make a story like the level 4 interactive. But I will to attempt to make my project in level 3. And I will keep my story simple and usability convenient.


http://users.frii.com/mlryan/onion.htm

0 comments:

Post a Comment

top